Pemanfaatan Media Adobe Animate untuk Meningkatkan Pemahaman Konsep Perubahan Wujud Benda dan Sifatnya di Sekolah Dasar
DOI:
https://doi.org/10.46306/jurinotep.v3i3.122Keywords:
Student Understanding, Objects and Their Nature, Concrete Learning Media.Abstract
This study aims to determine the effectiveness of the use of Adobe Animate media to optimize students' understanding of the concept of changing the shape of objects and their properties at the elementary school level in grade IV. The background of this research is based on the low level of students' understanding of concrete science concepts, such as changes in the form of objects and their properties, which have been conveyed through conventional learning methods and misconceptions of the learning materials. Adobe Animate was chosen as a learning medium because of its ability to present material visually, dynamically, and interactively. The study used a quantitative approach with a quasi-experimental design of the non-equivalent control group design, with the research subjects involving two different class groups of class IV of SDN 01 Panancangan, each as an experimental group (using Adobe Animate) and a control group (using conventional methods), with a total of 60 students. Data is collected through pretest, posttest, observation and documentation. The results of statistical analysis with t-test results indicated a significant difference between the learning outcomes of students in the experimental group and the control group (p < 0.05) which was 0.00, where the experimental group experienced a more significant increase in understanding. These findings support the assumption that the use of animation-based digital learning media can increase the effectiveness of the science learning process in elementary schools. Adobe Animate not only improves students' understanding of object concepts, interests, and engagement, but also helps them to represent concepts that are difficult to understand through verbal explanations. This research contributes to the development of innovative learning media, in line with the demands and characteristics of students in the 21st century era.
Downloads
References
Adiati, C. C., Firdaus, R., & Nurwahidin, M. (2023). Efektivitas Video Animasi Terhadap Hasil Belajar Siswa. Akademika, 12(01), 69–81. https://doi.org/10.34005/akademika.v12i01.2663
Adnyana, I. M. D. M. (2024). Desain Penelitian Kuantitatif. Metodologi Penelitian.
Alga, R. K. (2024). Pemanfaatan Media Pembelajaran Digital: Meningkatkan Minat Belajar IPS di Sekolah Dasar Melalui Presentasi Interaktif dan Video Animasi, 5(3), 200–212.
Amin, N. F. (2021). Populasi dan Sampel. Metode Penelitian Pendekatan Kuantitatif (Vol. 14).
Anggraeni, S. W., Alpian, Y., Prihamdani, D., & Winarsih, E. (2021). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Video untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar [Development of Video-Based Interactive Learning Multimedia to Increase Learning Interest of Elementary School Students]. Jurnal Basicedu, 5(6), 5313–5327.
Ariandini, N., & Ramly, R. A. (2023). Penggunaan Multimedia Pembelajaran Interaktif Dalam Meningkatkan Hasil Belajar Siswa. Jurnal Kependidikan Media Stats, 12, 107–116.
Juliantini, N. K. (2022). Besarnya Pengaruh Era Digital Terhadap Dunia Pendidikan Khususnya di Indonesia. Ganesha University of Education, (November), 1–7.
Lev S Vygotsky. (1978). Mind in society (M. Cole, V. John-Steiner, S. Scribner, & E. Souberman, Eds.). MA: Harvard University Press. Cambridge.
Melati, E., Fayola, A. D., Hita, I. P. A. D., Saputra, A. M. A., Zamzami, Z., & Ninasari, A. (2023). Pemanfaatan Animasi sebagai Media Pembelajaran Berbasis Teknologi untuk Meningkatkan Motivasi Belajar. Journal on Education, 6(1), 732–741. https://doi.org/10.31004/joe.v6i1.2988
Nugroho, R. A., & Pramudibyanto, H. (2020). Pendidikan di Era Globalisasi: Tantangan dan Peluang Pemanfaatan Teknologi Informasi. Jurnal Pendidikan Dan Teknologi, 5(1), 34–40.
Putra, A. D., & Salsabila, H. (2021). Pengaruh Media Interaktif Dalam Perkembangan Kegiatan Pembelajaran Pada Instansi Pendidikan. Inovasi Kurikulum, 18(2), 231–241. https://doi.org/10.17509/jik.v18i2.36282
Putri, R. Y., & Agustina, D. (2021). Pengembangan Media Pembelajaran Interaktif Menggunakan Adobe Animate untuk Meningkatkan Minat Belajar Siswa. Jurnal Inovasi Teknologi Pendidikan, 8(2), 112–120.
R. Keith Sawyer. (2012). The Cambridge Handbook of the Learning Sciences. Cambridge University Press. Retrieved from https://doi.org/10.1017/CBO9780511816833
Rahmawati, R., Khaeruddin, & Amal, A. (2021). Pengembangan Media Pembelajaran Video Interaktif untuk Meningkatkan Hasil Belajar IPA Siswa Sekolah Dasar. JUDIKDAS: Jurnal Ilmu Pendidikan Dasar Indonesia, 1(1), 29–38. https://doi.org/10.51574/judikdas.v1i1.163
Saputra, D. A., Putra, Y. I., & F, F. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Adobe Animate Mata Pelajaran Animasi 2 Dimensi: Studi Kasus Smk Negeri 1 Bungo. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (JIPTI), 4(2), 189–200. https://doi.org/10.52060/pti.v4i2.1428
Septianto, & Umam. (2017). Efektivitas Penggunaan Media PembelajaranElektronik Interaktif pada Hasil BelajarSiswa. Jurnal Pendidikan Vokasional Teknik Mesin, 5(3), 175–182.
Sugyiono. (2016). Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta.
Suryani, D., & Kurniawan, T. (2022). Pemanfaatan Animasi dalam Pembelajaran IPA Sekolah Dasar untuk Meningkatkan Pemahaman Konsep. Jurnal Pendidikan Dasar Indonesia, 7(1), 55–63.
Usmadi. (2020). Pengujian Persyaratan Analisis (Uji HomogenitasDan Uji Hipotesis). Inovasi Pendidikan, 7(1), 50–62.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Siti Naida Aulia Salsabila, Sri Ayu Lestari, Syafira Awalia Herman, Yadi Heryadi

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.










